Screen time is the total amount of time an individual spends using electronic devices with screens. These devices include smartphones, tablets, computers, televisions, and video game consoles. Screen time encompasses various activities such as browsing the internet, playing video games, watching videos, using social media, and working on computers.
Screen time usage varies depending on socioeconomic factors like race and social class. Studies suggest that individuals from marginalized communities may have limited access to technology, resulting in less screen time. Conversely, individuals from higher socioeconomic backgrounds often have more devices and might engage in excessive screen time.
Disparities in screen time usage can significantly impact opportunities and experiences. For example, affluent schools often integrate more technology into their curriculum, exposing students to more screen time than public schools with limited resources.
Excessive screen time has been associated with various physical health impacts, including:
For adults, it’s important to be conscious of the time spent on screens, take breaks at regular intervals, maintain good posture, and give priority to physical activity and social interactions.
Regarding children, the World Health Organization (WHO) suggests no screen time for children under one-year-old, restricted screen time for kids aged 2-4, and a minimum of one hour of daily physical activity for children aged five and above. Similarly, the American Academy of Pediatrics (AAP) advises interactive and educational screen time for children aged 2 to 5 and limited recreational screen time for kids aged 6 and older.